| Seraphim | Truth-keepers | Balseraphim | Liars |
| Cherubim | Guardians | Djinn | Stalkers |
| Ofanim | Travellers | Calabim | Destroyers |
| Elohim | Objectivists | Habbalah | Punishers |
| Malakim | Knights | Lilim | Tempters |
| Kyriotates | Shifters | Shedim | Corruptors |
| Mercurians | Socialites | Impudites | Soul-takers |
| Grigori | Watchers |
| Blandine | Archangel of Dreams | Andrealphus | Prince of Lust |
| David | Archangel of Stone | Asmodeus | Prince of the Game |
| Dominic | Archangel of Judgement | Baal | Prince of War |
| Eli | Archangel of Creation | Beleth | Princess of Nightmares |
| Gabriel | Archangel of Fire | Belial | Prince of Fire |
| Janus | Archangel of the Wind | Haagenti | Prince of Gluttony |
| Jean | Archangel of Lightning | Kobal | Prince of Dark Humour |
| Jordi | Archangel of Animals | Kronos | Prince of Fate |
| Laurence | Archangel of the Sword | Malphas | Prince of Divisions |
| Marc | Archangel of Trade | Nybbas | Prince of Media |
| Michael | Archangel of War | Saminga | Prince of Death |
| Novalis | Archangel of Flowers | Valefor | Prince of Theft |
| Yves | Archangel of Destiny | Vapula | Prince of Technology |
| Lilith | Princess of Freedom |
| Character | Forces |
| Celestials | 9, min 1 of each |
| Soldiers, Mummies | 6; at least 2 Corp; min 1 of each |
| Remnants | 5; max 2 Celestial forces |
| Humans | 5; min 1 of each |
Body Hits = Strength x (Vessel Level + Corp Forces)
Mind Hits = Intelligence x Ethereal Forces
Soul Hits = Will x Celestial Forces
| Resource | Point Cost | Notes |
| Superior's Attunement
(Same Choir) |
Nil | Automatic |
| Superior's Attunement
(Other Choir) |
5 | Discuss with GM |
| Servitor Attunement | 10 | |
| Vessel | (3 x Vessel Level )+
(2 x Charisma) |
Charisma = +1.. +3 reaction rolls |
| Roles | (Role Level x Role Status)
/ 2 |
Laborers 1-2, Professionals 3-4, Elite 5-6 |
| Skills | Skill Level | Skills listed in table below |
| Songs | Song Level | |
| Corporeal Artifacts | Resource Level | Normal matter with attunement |
| Ethereal Artifacts
(Talismans) |
2 x Resource Level | As above, but enhances 1 skill |
| Celestial Artifacts
(Relics & Reliquaries) |
3 x Resource Level | Relics hold Songs. Reliquaries hold Essence. |
| Servants | Servant Class x Resource Level / 2
(Resource Level = Loyalty) |
Servant Classes:
1: Zombi, Animal <= 4 Forces 2: Imp, Reliever, Gremlin, 4 Forces 3: As above with Familiar powers, or 4 Force human 4: Human, Vampire, 5 Forces 5: Soldier, undead, 6 Forces, or 5 Force Human + 20 CPs 6: Experienced Soldier, Undead, 7 Forces |
| Strength | Agility | Intelligence | Precision | Perception | Will |
| Brawling
Melee Weapons Swim |
Acrobatics
Melee Weapons Stealth |
Deceit
History Law (Kind) Science (Kind) Tactics |
Driving
FixIt Guns Sabotage Security |
Artistry (Kind)
Courtesy Detective Interview Medicine |
Intimidation
Leadership Seduction |
| Song | Ess
Base |
Disturbance | Duration | Notes |
| Attraction | 1 | Force | 1 act | Corp - Attunes two unliving objects
Eth - Passionate attraction to person/object Cel - Like Djin resonance |
| Charm | 2 | Force | 1 combat
1 act 1 combat |
Corp - Reduce Str or Agi by Outcome
Eth - Reduce Int/Per by Outcome Cel - Reduce Wil/Per by Outcome |
| Dreams | 1 | # People
Affected |
1 scene
1 scene Instant |
Corp -Like DreamWalking Attunement
Eth - Affect skill rolls in dreams Cel - Control dream occurrences |
| Entropy | 1
1 2 |
Total Forces | Instant
Instant 1 scene |
Corp - Age up or down by Outcome x Ess
Eth - Mind injury by Outcome x Ess Cel - Hallucinate (Will to take action) |
| Form | 1 | Force | 1 combat
1 scene 1 scene |
Corp - Armour +Skill + Ess
Eth - Invisible (Per - Skill to see) Cel - Shift appearance |
| Harmony | 1 | # People
Affected |
1 combat
1 scene 1 scene |
Corp - Str, Agi reduced by Outcome
Eth - Will- Eth to attack Cel - Discord reduced by Skill |
| Healing | 1 | Force | Instant | Corp - Heal Outcome Body hits
Eth - Heal Outcome Mind hits Cel - Heal Outcome Soul hits |
| Light | 1-3 | None | 1 scene
1 scene Instant |
Corp - Glowing light around you
Eth - Illusion Cel - Outcome hits dmg + dazzle for Outcome rnds |
| Motion | 1 | Force | 1 scene
1 scene Instant |
Corp - Fly @ Agi + Essence yds/rnd
Eth - Telkinesis: Eth x Ess pounds Cel - Teleport : Outcome x (10^Skill) cm |
| Numinous
Corpus |
1 | None | 1 scene | Horns, claws, tongue, hooves, tail - +1dmg/essence |
| Possession | 2 | Total Forces | Will hours | Cel only. Posess another body. |
| Projection | 2 | Cel Force | 1 scene | Corp - visit earthly places
Eth - visit Marches Cel - visit celestial realm |
| Shields | 1 | Force | 1 scene | Corp - blocking winds (rng: Skill x Ess)
Eth - blocks attunements, resonance, essence Cel - use smoke etc... to block disturbance until shield is gone. |
| Thunder | 1 | None | Instant | Corp only. Stuns for Outcome shots.
Masks disturbance for Forces x Ess mins. |
| Tongues | 1 | None | 1 scene | Corp - Commuinicate with any humans
Eth - Mental communication Cel - Send short msg to anyone in cosmos. |