In Nomine Character Generation

Celestials

Seraphim Truth-keepers Balseraphim Liars
Cherubim Guardians Djinn Stalkers
Ofanim Travellers Calabim Destroyers
Elohim Objectivists Habbalah Punishers
Malakim Knights Lilim Tempters
Kyriotates Shifters Shedim Corruptors
Mercurians Socialites Impudites Soul-takers
Grigori Watchers

Archangels and Demon Princes

Blandine Archangel of Dreams Andrealphus Prince of Lust
David Archangel of Stone Asmodeus Prince of the Game
Dominic Archangel of Judgement Baal Prince of War
Eli Archangel of Creation Beleth Princess of Nightmares
Gabriel Archangel of Fire Belial Prince of Fire
Janus Archangel of the Wind Haagenti Prince of Gluttony
Jean Archangel of Lightning Kobal Prince of Dark Humour
Jordi Archangel of Animals Kronos Prince of Fate
Laurence Archangel of the Sword Malphas Prince of Divisions
Marc Archangel of Trade Nybbas Prince of Media
Michael Archangel of War Saminga Prince of Death
Novalis Archangel of Flowers Valefor Prince of Theft
Yves Archangel of Destiny Vapula Prince of Technology
Lilith Princess of Freedom

Forces

Character Forces
Celestials 9, min 1 of each
Soldiers, Mummies 6; at least 2 Corp; min 1 of each
Remnants 5; max 2 Celestial forces
Humans 5; min 1 of each
Characteristic Points = Divide 4 x Force points among each of 2 characteristics.
Human child = 2. Average human = 4. Average Celestial = 6. Human limit = Excellent Celestial = 10.

Body Hits = Strength x (Vessel Level + Corp Forces)
Mind Hits = Intelligence x Ethereal Forces
Soul Hits = Will x Celestial Forces

Resources

Resource Points = 4 x Forces
 
Resource Point Cost Notes
Superior's Attunement
(Same Choir)
Nil Automatic
Superior's Attunement
(Other Choir)
5 Discuss with GM
Servitor Attunement 10
Vessel (3 x Vessel Level )+ 
(2 x Charisma)
Charisma = +1.. +3 reaction rolls
Roles (Role Level x Role Status) 
/ 2
Laborers 1-2, Professionals 3-4, Elite 5-6
Skills Skill Level Skills listed in table below
Songs Song Level
Corporeal Artifacts Resource Level Normal matter with attunement
Ethereal Artifacts
(Talismans)
2 x Resource Level As above, but enhances 1 skill
Celestial Artifacts
(Relics & Reliquaries)
3 x Resource Level Relics hold Songs. Reliquaries hold Essence.
Servants Servant Class x Resource Level / 2
(Resource Level = Loyalty)
Servant Classes:
1: Zombi, Animal <= 4 Forces
2: Imp, Reliever, Gremlin, 4 Forces
3: As above with Familiar powers, or 4 Force human
4: Human, Vampire, 5 Forces
5: Soldier, undead, 6 Forces, or 5 Force Human + 20 CPs
6: Experienced Soldier, Undead, 7 Forces

Skills

Any skill defaults to basic stat -3, except speciality skills, which default to -5. Professional (historical role) skills may
also be bought. Skills listed in multiple columns are bought once.
 
Strength Agility Intelligence Precision Perception Will
Brawling
Melee Weapons
Swim
Acrobatics
Melee Weapons
Stealth
Deceit
History
Law (Kind)
Science (Kind)
Tactics
Driving
Fix­It
Guns
Sabotage
Security
Artistry (Kind)
Courtesy
Detective
Interview
Medicine
Intimidation
Leadership
Seduction

Songs

Difficulty: 3 normal, 5 with no gesture or no speech, 7 with neither gesture nor voice
Song Ess
Base
Disturbance Duration Notes
Attraction 1 Force 1 act Corp - Attunes two unliving objects
Eth - Passionate attraction to person/object 
Cel - Like Djin resonance
Charm 2 Force 1 combat
1 act
1 combat
Corp - Reduce Str or Agi by Outcome
Eth - Reduce Int/Per by Outcome
Cel - Reduce Wil/Per by Outcome
Dreams 1 # People
Affected
1 scene
1 scene
Instant
Corp -Like DreamWalking Attunement
Eth - Affect skill rolls in dreams
Cel - Control dream occurrences
Entropy 1
1
2
Total Forces Instant
Instant
1 scene
Corp - Age up or down by Outcome x Ess
Eth - Mind injury by Outcome x Ess
Cel - Hallucinate (Will to take action)
Form 1 Force 1 combat
1 scene
1 scene
Corp - Armour +Skill + Ess
Eth - Invisible (Per - Skill to see)
Cel - Shift appearance
Harmony 1 # People
Affected
1 combat
1 scene
1 scene
Corp - Str, Agi reduced by Outcome
Eth - Will- Eth to attack
Cel - Discord reduced by Skill
Healing 1 Force Instant Corp - Heal  Outcome Body hits
Eth - Heal Outcome Mind hits
Cel - Heal Outcome Soul hits
Light 1-3 None 1 scene
1 scene
Instant
Corp - Glowing light around you
Eth - Illusion
Cel - Outcome hits dmg + dazzle for Outcome rnds
Motion 1 Force 1 scene
1 scene
Instant
Corp - Fly @ Agi + Essence yds/rnd
Eth - Telkinesis: Eth x Ess pounds
Cel - Teleport : Outcome x (10^Skill) cm
Numinous
Corpus
1 None 1 scene Horns, claws, tongue, hooves, tail - +1dmg/essence
Possession 2 Total Forces Will hours Cel only. Posess another body.
Projection 2 Cel Force 1 scene Corp - visit earthly places
Eth - visit Marches
Cel - visit celestial realm
Shields 1 Force 1 scene Corp - blocking winds (rng: Skill x Ess)
Eth - blocks attunements, resonance, essence
Cel - use smoke etc... to block disturbance until shield is gone.
Thunder 1 None Instant Corp only. Stuns for Outcome shots.
Masks disturbance for Forces x Ess mins.
Tongues 1 None 1 scene Corp - Commuinicate with any humans
Eth - Mental communication 
Cel - Send short msg to anyone in cosmos.