I'd like to throw in my $0.02 on Kine and healing. I agree with everyone that the 1 point per day healing/blood regain (is that right? I don't have the rules with me) appears overly simple. I think that its reasonably intuitive also that it takes *much* longer to heal when badly injured than when you have only minor injuries. In other words recovering from Bruised [Health chart] might be one day while recovering from Wounded [-3] should take much longer than four days. I'd like to propose a Kine recovery system along these lines: HEALTH TIME ====== ==== Bruised 1 Hurt 2 Injured 3 Wounded 4 Mauled 5 Crippled 6 Incapacitated 7 The time values represent the amount of time (days by default but see below) needed to recover to the next higher health level. So it takes 1 day to recover from "Bruised" status, but 4 days to go from Wounded to Injured, and a total of 10 days to fully recover from a "Wound". Further, the recovery time assumes minimum rest/activity/recuperation for the wound level. Thus a "Bruised" person might do anything (no 50 mile hikes), a Hurt only "light" activity, Injured stay at home, Wounded bed rest etc. If people don't constrain their activities appropriately then healing times may be multiplied (doubled, tripled etc.), or maybe they don't heal at all. On the other hand "intensive" care above and beyond that required for the wound level (e.g., hospitalisation for Hurt) might reduce the healing time required though I suggest not below half that stated. I think this system has the advantage of maintaining simplicity and playability (a hall-mark of Vampire) while being a somewhat more accurate portrayal of human healing (e.g., a month in hospital for someone badly injured). Obviously, the chart values could be tweaked (e.g., 1 3 5 7 9 11 13) or the units of time changed (2 days per unit, 1 week etc.) if you want to alter the rate that people heal at; the basic idea being that it takes *much* longer to recover from heavier wounds. Spike P.S. Ahhh, I just noticed Patrick Dalton just suggested a similar system in far fewer lines. I'll post this anyway as maybe its a bit more detailed.