Artificial Life VIII: Workshops and Tutorials
Artificial Life VIII is now inviting workshops' proposals. The purpose of workshops is to encourage in depth discussions in a specific topic. Workshops will be an integral part of the conferences. All workshop papers will be reviewed and accepted papers will be included in a separate workshops' proceedings. The review process will be coordinated and supervised by the workshop organizer(s).
To organize a workshop, please submit a one-page proposal to the Workshops and Tutorials Chair.
Each proposal should contain at least the following information:
- Title of the workshop;
- Organiser(s) and their detailed contact addresses;
- A paragraph or two describing the theme, scope, and topics covered by the workshop.
Important dates for workshops:
- September 1, 2002: Deadline for workshop proposals (Late submission will be allowed until November 15 but the papers will not be included in the workshops' proceedings)
- September 15, 2002: Notification of proposal acceptance
- November 15, 2002: submission of materials for inclusion in the workshops' proceedings.
Tutorials provide a broader overview of a specific field in Artificial Life research by senior researchers in the field.
A tutorial should go beyond ones own research work and presents a coverage to the large segment of knowledge on a particular area of current interest.
The majority of tutorials are expected to be an introductory level but advanced tutorials are also encouraged.
To present a tutorial, please submit a one-page proposal to the Workshops and Tutorials Chair.
Proposals for tutorials should be one page in length and should contain the following information:
- Title.
- Name and full contact information of the presenter(s).
- A brief description of the topic.
- Please indicate the level expected (introductory or advanced).
Important dates for tutorials:
- November 1, 2002: Deadline for tutorial proposals.
- Notification of acceptance is within 4 weeks from submission.
Inquiries regarding the workshops and tutorials should be sent to Dr. Hussein Abbass abbass@cs.adfa.edu.au
This is a list of accepted workshops: more will be added soon
- Scaling Agents beyond the Desktop: Presenters:
Richard Leow, Duraid Madina and Russell Standish
Agent Based Modeling is a powerful technique that is largely confined
to running on a single processor computer. The Australian Partnership
for Advanced Computing (APAC) are funding a programme to evaluate and
develop technologies to scale agent-based models to High Performance
Computers. C++ is the obvious choice for an object oriented
environment, as optimising compilers exist on all relevant
platforms. However, C++'s static binding model impedes its use for
agent-based modeling, as information about the internal structure of
an object is thrown away at compile time. In this tutorial, we will
present the use of technology called Classdesc, that introduces
knowledge of an object's structure into the runtime. Key highlights of
this technology are:
- object serialisation, for checkpointing or other purposes
- sending objects, which may be messages or even agents between the
different processes of an MPI parallel program
- distributing objects over an arbitrary graph, which itself may be
partitioned over multiple processors
- integrating C++ implemented models with the Swarm event engine and
exploration environment.
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