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Invited Speakers

More invited speakers will appear here soon

 

Dr. Peter van Beek: Constraint Programming

Abstract

  Constraint programming is a simple paradigm. One models a problem by stating constraints on acceptable solutions and then uses a general purpose search algorithm to find a solution which satisfies the constraints. The approach is powerful and has led to state-of-the-art solutions to many important problems, including instruction scheduling in compilers and model checking in formal verification. In this talk, I will review the fundamental techniques of constraint programming and then discuss a long-standing research program that I and others have pursued on determining which backtracking search algorithms are the best.

About the Speaker

  I received my PhD in 1990 from the University of Waterloo and at that time joined the faculty at the University of Alberta. Ten years later I returned to Waterloo. I have co-authored four conference papers which have won awards, and have served on or am serving on the editorial boards of three journals. My research interests are in constraint programming and its application to scheduling, sequencing, and planning.

Dr. Eric Bonabeau: Swarm Intelligence

Abstract

  The computer age's centralized mindset has successfully produced machines that have changed our lives. But today's computer isn't the only possible tool for computing. One alternative is swarm intelligence. Forget centralization and control. Forget programming. Forget the concept of a big, omniscient computer. Think of a hive, or an anthill. Social insect colonies aren't centrally controlled; they're composed of thousands or even millions of insects with limited cognitive repertoires. Individually, one insect can't do much, but collectively, social insects can achieve great things build a nest, forage for food, take care of the brood, allocate labor, and so on. The collective intelligence of social insects, swarm intelligence, offers a powerful new model for computing, based on local reinforcement and global dissipation. Researchers have successfully applied the swarm approach to a number of real optimization and control problems, from factory scheduling to telecommunications-network routing. The ant approach is always the one with the most flexibility in response to changing conditions. Beyond optimization and control, swarm intelligence provides an entirely new way of thinking about and harnessing distributed computing.

About the Speaker

  Eric Bonabeau is the founder and chief scientist of Icosystem Corporation, a Boston-based idea incubator that invents novel business models using a combination of simulation and evolutionary computation. Prior to his current position, Dr. Bonabeau was the CEO of Eurobios, a consultancy applying the science of complex adaptive systems to business issues. He has been a research director for CNET France Telecom, an R&D engineer at Cadence Design Systems (in Lowell, MA, USA), and the Interval Research Fellow at the Santa Fe Institute. He is the author of more than one hundred science articles and three books (Intelligence Collective, HermC's, 1994; Swarm Intelligence, Oxford University Press, 1999; and Self-Organization in Biological Systems, Princeton University Press, 2001). Dr. Bonabeau is co-editor-in-chief of Advances in Complex Systems and a member of the editorial and scientific committees of more than twenty-five international journals and conferences.

Prof. Ming Li: Building Tools to Mine Molecular Sequence Data

Abstract

  The explosive growth of genomic data quickly makes many classical bioinformatics software obsolete and presents new and challenging foundamental and practical questions. Simple heuristics that worked beautifully when data size was small are no longer sufficient. For example, it takes years for Blast to compare the human genome and the mouse genome (on a modern computer).

  New ideas, sophisticated algorithm design, and foundamental research in computer science and AI are urgently needed in the new generation scalable and high quality bioinformatics software. This will be demonstrated by several problems, and some solutions, including homology search, genome comparison, multiple alignment, protein structure prediction, mass spectrometry de novo sequencing, and phylogeny construction.

About the Speaker

  Ming Li is a professor of Computer Science at the University of California Santa Barbara. He is a recipient of Canada's E.W.R. Steacie Followship Award in 1996, and the 2001 Killam Fellowship. He is a coauthor of the book "An Introduction to Kolmogorov Complexity and Its Applications" (Springer-Verlag, 1993, 2nd Edition, 1997). He currently serves on the editorial boards of Journal of Computer and System Sciences, Information and Computation, Journal of Combinatorial Optimization, and International Journal of Foundation of Computer Science. He is a co-managing editor of the new Journal of Bioinformatics and Computatational Biology. His main research area is Bioinformatics.

Prof. Bernhard Nebel: The Philosophical Soccer Player

Abstract

  The main task of a soccer player is to score goals. However, there are moments in life when questions like the following become relevant: Is the ball I am seeing a hallucination or is it real? Should I revise my beliefs about where the ball is? And if so, what is the next action I should execute? Would this action be to the benefit of my team? In the talk I will address these questions and show how one can create a successful robotic soccer team by giving the right answers.

About the Speaker

Bernhard Nebel received his Ph.D. (Dr. rer. nat.) from the University of Saarland in 1989. From 1993 to 1996 he held an Associate Professor position (C3) at the University of Ulm. Since 1996 he is Professor at Albert-Ludwigs-Universität Freiburg. Among other professional services, he served as the Program Co-chair for the 3rd International Conference on Principles of Knowledge Representation and Reasoning (KR'92) and as the Program Chair for the 17th International Joint Conference on Artificial Intelligence (IJCAI'01). In addition, he is a member of the editorial board of AI Communication and he is the Research Note editor of Artificial Intelligence. His main research interests are knowledge representation and reasoning, planning, and robotics with an emphasis on robotic soccer.

 

Prof. Chrystopher Nehaniv: Imitation and Social Learning in Animals and Artifacts

Abstract

  Imitation and social learning provide mechanisms by which social animals, robots, or software agents are able to acquire competencies by observing the behaviour of others. Organisms with different types of embodiment, different histories, different skills and experience might learn from one another while sharing a context, without having to solve every problem themselves for the first time, but may harness the experience of others. Such transmission of behaviours and skills contribute the bases for teaching and the evolution of cultures in humans and other social animals. Without having to be explicitly programmed and without having to undertake individual learning, an organism may acquire useful new skills. We are developing general methods to do this for constructed agents, such as robots and software agents.

These aspects of intelligence are distinct from those that focus on individualized learning commonly studied in artificial intelligence, and also distinct from non-individualized swarm intelligence in which individuals are interchangeable and do not learn. The possibility of social learning raises deep questions of perception and action, development and communication in a shared context, and requires the articulation of important issues such as the correspondence problem (attempting to construct a correspondence between differently embodied organisms); what, who, when, how and why to imitate, and how to judge success (metrics); and distinctions such as learning to imitate vs. learning by imitation.

We will survey the background, problems and issues of social learning, including foundational work, as well as some implementations with robotic and artificial social worlds in which social learning takes place by K. Dautenhahn, A. Billard, A. Alissandrakis, C. Nehaniv, Y. Demiris, and others.

About the Speaker

Chrystopher L. Nehaniv received his PhD from the University of California, Berkeley, in 1992, and subsequently held research and academic positions at Berkeley, Japan, Hungary, and the U.K. He is currently Professor of Mathematical and Evolutionary Computer Sciences with the Adaptive Systems Research Group in the Faculty of Engineering and Information Sciences at the University of Hertfordshire, Hatfield, England. He is author of numerous scientific publications in areas ranging from theoretical computer science to biology, has edited numerous journal issues and books including Mathematical and Computational Biology (AMS, 1999), Computation for Metaphors, Analogy, and Agents (Springer LNAI, 1999), Imitation in Animals and Artifacts (MIT Press, 2002; with K. Dautenhahn), and others. Prof. Nehaniv is Director of U.K. Engineering and Physical Sciences Research Council Network on Evolvability in Biological and Software Systems, and is Associate Editor of the journal BioSystems.

 

Dr. Zoltan Somogyi: Declarative Programming

  Many research projects in AI use functional and logic programming languages. While the most widely used such languages (Lisp and Prolog) are fairly old, functional and logic languages that are purely declarative in style are a relatively recent development. This talk will explain how the Mercury logic programming language supports purely declarative programming, what the main advantages of the purely declarative programming style are, and how its drawbacks can be mitigated.

About the Speaker

  Zoltan Somogyi received his PhD in 1989 from the University of Melbourne for research on parallel logic programming. After a detour working on deductive databases and information retrieval systems, he returned to his roots, founding the Mercury project in 1993. This project has since grown to become one of the biggest in the department, attracting substantial funding (from Microsoft as well as the ARC) and several industrial users.

  The aim of the project was to build a new logic programming language, Mercury, with two goals in mind:

  • making the language purely declarative, to make all the nice theorems proven by logic programming researchers over the years apply to the language;
  • making the language suitable for programming in the large.

  The project has achieved these objectives. It has also demonstrated that a purely declarative logic programming language can be very practical, as well as very fast; Mercury is the fastest logic programming language by far. Its implementation reflects Zoltan's research interests and his recent work: it comes with a wide array of program analyses and optimizations, as well as a range of programming tools, including a very detailed program profiler and an industrial-strength declarative debugger.

 

 
 
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